Monday, 19 August 2019
News with tag Block  RSS
Warhammer: Vermintide 2: Block While Reviving

Added: 13.08.2019 11:21 | 3 views | 0 comments

Warhammer: Vermintide 2: Block While Reviving

Tags: Block, Which

This Week’s Deals With Gold And Spotlight Sale Plus LEGO Franchise And Xbox Super Game Add-On Sale

Added: 13.08.2019 6:16 | 3 views | 0 comments

Here are this week’s games and add-on deals on the Xbox Games Store. Discounts are valid now through 19 August 2019. Xbox One Deals Content Title Content Type Discount Notes Shadow of the Tomb Raider Xbox One X Enhanced 67% DWG Warhammer Bundle: Blood Bowl 2 + Mordheim Xbox One Game 75% DWG Citizens of [...]

Orlando Bloom Talks Potential Cameo in Amazon's Lord of the Rings Show

Added: 28.07.2019 11:32 | 8 views | 0 comments

Lord of the Rings star Orlando Bloom weighs in on whether he'll repriswe his role as Legolas in Amazon's prequel TV show.


Gambling Laws Appear to Block GTA Online Update In Over 50 Countries - IGN Now

Added: 26.07.2019 0:05 | 9 views | 0 comments

Did Rockstar really block over 50 countries from their new Diamond Casino & Resort update?

Gambling Laws Block GTA Online Update In Over 50 Countries

Added: 25.07.2019 12:26 | 17 views | 0 comments

Players in China, Iceland, Cyprus and more have reported being unable to pay for casino chips in the new Diamond Casino update.

Alder's Blood - Announcement Trailer

Added: 23.07.2019 18:58 | 8 views | 0 comments

Alder's Blood is coming to GOG, Steam, and Switch later this year, and the Kickstarter campaign will kick off on Aug. 6.


Hands-On With The Newest Title And Its Brand New Features

Added: 29.05.2018 16:00 | 0 views | 0 comments

Despite his long slumber, Mega Man has a history synonymous with gaming. With Mega Man 11, the blue bomber is attempting the kind of revival fraught with the same kind of dangers that dozens of other series have tried before with few coming out the other end successful. Mega Man's newest adventure, however, might be more well-equipped for a grand return than any of his former contemporaries.
We got a chance to play the newest build of Mega Man 11, which features BlockMan's Egyptian/Aztec fusion-themed level and FuseMan's newly playable electric bugaloo around a power plant. Mega Man traverses these environments with his usual repertoire of running, jumping, sliding, and holding in the charge button the entire time.
The newest tool for Mega Man to use, however, is the Gear system. Dr. Wily has an epiphany of the gear ability system in his advanced age, recalling that he pioneered the technology with Dr. Light when they were both young. The gears can slow down time, power up a fighting robot, or combine both for a last-ditch effort in battle. Wily decides to power up his current set of robot masters with the gear system and Mega Man insists that he also receives the upgrade from Dr. Light to fight off these powered-up enemies.

Using the shoulder buttons, Mega Man can activate the Speed Gear, which slows down time, or the Power Gear, which powers up his Mega Buster and gives him two full charge shots at its strongest charge. Both abilities are set on a cooldown, meaning you can't just walk through a level with time permanently slowed down. Activating either buys you a few seconds to take advantage of the gear until you stop using it or it runs out, requiring a full cooldown to zero before it can be used again.
Mega Man can also build up a charge through the level that allows him to combine both gears as a desperation move, slowing down time and giving his Mega Buster an extra bit of oomph. The super fighting robot better have defeated the boss with this ultimate attack, though, or he'll overheat and be unable to charge shots for a limited time.

The gears are not an easy button as I initially feared they would be. It allows the designers to be a bit more devilish with the design of optional challenges. An E-Tank in Block Man's stage requires platforming off a falling block to reach, which is doable for those with fast reaction times, but made just a bit easier using the Speed Gear. The Gears alone won't make anyone look like a speedrunner, but they provide a little smoothing out of some of Mega Man's hard edges.
The robot masters also have this same technology and use it to add different phases to the boss fight. BlockMan uses the Power Gear to assemble a block-filled mech that looks like something akin to Mega Man's monstrous rival the Yellow Devil. The gears end up making the boss feel fresher than when they simply bounced around the stage hitting you with projectiles, as classic as that formula may be.

FuseMan's stage revisits a trope well-worn in Mega Man's long history, an electric-themed stage littered with traps around Mega Man's feet. Fuses shoot electric beams as you go through the stage, invoking a Mario-style level design of introducing a stage obstacle and iterating on its use over the level. Before too long, Mega Man is avoiding moving electric beams while platforming up a vertical corridor and avoiding the exposed flooring.
As someone who has grown up alongside the Mega Man series and counts its games as some of my favorites, I was initially fairly worried about whether the eleventh game could successfully channel the spirit of its predecessors. After having played it, I am confident that the final product feels like Mega Man, and the developers understand just how difficult to define that feel can be. The blue bomber is modernizing, which in itself can be a game of inches, but he has not lost his robotic soul in the process.
Mega Man 11 releases on Switch, PlayStation 4, Xbox One, and PC on October 2.



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